Wandering Towers: Spell Pack
A bundled expansion that combines three previously-separate Wandering Towers Mini-Expansions into one pack. Adds six new magic spells without changing the base rules. Requires the Wandering Towers base game.
Game At A Glance
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Six new spells for Wandering Towers, in one pack
Your group has worn through the base spells. The Fill Potion Bottle move has lost its surprise. Everyone knows the rondel by heart. The good news is Capstone has bundled three previously-separate mini-expansions into one Spell Pack, which means a fresh deck of spell variations to drop into your next game without learning a single new rule.
The Spell Pack collects spell content originally published as three separate Wandering Towers Mini-Expansions. The first two each added two new Magic Spells, and Mini-Expansion 3 included Fill a Potion Bottle and Extra Die Roll. The combined pack gives your base game six new spells worth of variety in a single box, mix-and-matchable with the existing eight base spells.
What makes this expansion work is that it does not change the core game. The path is the same. The towers move the same way. You still win by getting your wizards to Ravenskeep with full potion bottles. The Spell Pack just gives you more options for what to do on each turn, which keeps the base game fresh once it has been played enough times to feel familiar.
This is for Wandering Towers fans whose group has played enough sessions that the base spell variety has started to feel predictable. New players should stick with the base game for a while before adding this; the eight base spells are the right level of choice for a first dozen plays.
Requires Wandering Towers (base game) to play. The Spell Pack ships with cards only, no other components.