Dune: Imperium: Uprising
Dune: Imperium – Uprising is a standalone evolution of the hit deck-builder and worker-placement game, set on the desert planet Arrakis. It adds sandworms, contracts, and a six-player team mode, giving one of the most acclaimed strategy games of the last decade a bigger, sharper edge.
Game At A Glance
2025 Gra Roku Advanced Game of the Year Nominee, 2024 American Tabletop Complex Games Nominee, 2023 Origins Awards Best Heavy Strategy Game Winner, 2023 Meeples Choice Award Nominee, 2023 Golden Geek Heavy Game of the Year Nominee, 2023 Golden Geek Best Thematic Board Game Nominee
Sandworms, spies, and shifting alliances on Arrakis
The spice must flow, and everyone at the table has a plan to make sure it flows their way. Uprising drops you into the political knife-fight of Arrakis, where every card you play is both a resource and a lie you're telling your opponents about what you plan to do next.
Dune: Imperium – Uprising is a standalone game that blends two mechanics beautifully. You build a deck of cards over the course of the game, and each turn you use those cards to send your agents to locations on the board, gathering spice, water, troops, and influence with the great factions of the Imperium. Score enough victory points and the throne is yours.
What makes Uprising stand apart from the original Dune: Imperium is how much more the board fights back. Sandworms now roam the desert, contracts give you flexible mid-game goals, and a new six-player mode lets you play in teams of three, turning the game into a proper political brawl. Every faction, every location, every card feels like it belongs to the world Frank Herbert built.
This one shines with strategy gamers, Dune fans, and groups who enjoy games where the theme and the mechanics genuinely reinforce each other. It also works surprisingly well solo, with a solid AI opponent system baked in. And if your regular group has been looking for a reason to expand game night to six, the team mode is the reason.
Heads up: this is a meaty game. First play will take longer as everyone learns the map, but by game two the rhythm clicks and it becomes hard to put back on the shelf.