Wandering Towers board game box front showing a wizard casting magic at a floating stone tower in a whimsical fantasy landscape.

Wandering Towers

MSRP $39.99
$34.95
Sale price  $34.95
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Wandering Towers

MSRP $39.99
$34.95
Sale price  $34.95
Our Take

A light family race game from Kramer and Kiesling where wizards race to Ravenskeep on a path of moving towers. The memory layer (which wizard is hiding under which tower?) gives the simple race surprising tactical depth.

Game At A Glance

Players 1-6 PlayersBest: 4-5
Playtime 30 Min
Recommended Ages 8+
Complexity Light · 1.6 / 5
Play Style Competitive, Solo-Friendly, Light Interactive, Fast-Paced
Game Type Card Drafting
Theme Wizards, Magic, Fantasy, Towers
Publisher ABACUSSPIELE
Designer Michael Kiesling, Wolfgang Kramer
Year Published 2022
Awards
2022 Graf Ludo Best Family Game Graphics Nominee, 2022 Tric Trac Famille Nominee, 2023 Board Game Quest Awards Best Family Game Nominee, 2023 Board Game Quest Awards Best Family Game Winner, 2023 Gouden Ludo Best Family Game Nominee, 2023 Gouden Ludo Best Family Game Winner

A wizard race where the towers move with you

It is graduation day at the Ravenrealm Magic School, and your wizards have all procrastinated. Their potion bottles are empty. Their assigned towers are scattered across a winding road. Ravenskeep waits at the end. Your hand is full of spell cards, your eye is on a particular tower three spaces ahead, and the player next to you is grinning because they remember exactly which of your wizards is hiding underneath it.

Wandering Towers is a family race game from legendary designers Wolfgang Kramer and Michael Kiesling, with rich illustrations by Michael Menzel. Players move wizards along a circular path toward Ravenskeep, but the towers themselves can also move. When a tower lands on top of another wizard, that wizard is captured underneath, and the player who captures another wizard fills up one of their potion bottles. You need both your wizards home and your bottles full to win.

What makes Wandering Towers special is the memory layer baked into a light, fast-playing race game. You have to remember which of your wizards is hiding under which stacked tower, sometimes through three or four turns of obscured movement, and the players around the table have to remember the same thing about their own pieces. It turns a simple race into a satisfying brain workout that everyone in the family can hang with.

Plays 1 to 6, runs 30 minutes, and works for ages 8 and up. This is the rare game that is genuinely good at all its player counts, including six, and the included solo variant is solid. The 2023 Gouden Ludo Best Family Game win and the BGG community's three-time Family Game of the Year nominations are not accidental.

If you have a regular family game night and need something between Ticket to Ride and Splendor, this is the game. Light, friendly, deceptively clever, and the kind of design that gets pulled off the shelf again and again.

Frequently Asked Questions

How many players can play Wandering Towers?
1 to 6 players, and the gaming community rates it best at 4 to 5. The game scales unusually well across all counts because the path-and-tower mechanism stays the same regardless of player count.
How long does a game of Wandering Towers take?
Plan for 30 minutes. The game length is consistent across player counts because turns are quick and the path is fixed.
Is Wandering Towers good for kids?
Yes. The box is rated 8 and up, and the rules teach in five minutes. Kids enjoy the memory hook of tracking which wizard is under which tower, and the magic-school theme is engaging without being too detailed.
Does Wandering Towers have a solo mode?
Yes. The base game includes a solo variant where you race against a virtual opponent. Solo plays in about 20 to 25 minutes.
Are there expansions for Wandering Towers?
Yes. The Spell Pack adds new magic spells, and The Magic Tower expansion adds a special tower with new gameplay rules. There is also a premium Playmat with all the spell locations marked. All three are stocked at The Game Connection.
How does Wandering Towers compare to Ticket to Ride?
Both are family-weight games with simple rules and a clear win condition, but Wandering Towers leans on memory and tactics where Ticket to Ride leans on planning and route-claiming. Wandering Towers is faster (30 minutes vs 60 to 90), more interactive (you can capture other wizards), and supports up to six players. If Ticket to Ride is your family's go-to, Wandering Towers is the next pick.

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