The Fellowship of the Ring: Trick-Taking
The Lord of the Rings: The Fellowship of the Ring Trick-Taking Game is a cooperative card game from designer Bryan Bornmueller and publisher Office Dog. Together you play tricks against the deck through a series of cooperative chapters that mirror the first book — from the Shire to the breaking of the Fellowship. Stained-glass art and 20 minutes per chapter.
Game At A Glance
2024 Origins Awards Best Co-Op/Solo Game Nominee, 2024 Golden Geek Medium Game of the Year Nominee, 2024 Golden Geek Best Thematic Board Game Nominee, 2024 Golden Geek Best Cooperative Game Winner, 2024 Golden Geek Best Cooperative Game Nominee, 2024 Golden Geek Best Board Game Artwork & Presentation Nominee
Cooperative trick-taking through the first book of Lord of the Rings
Frodo is in the Shire. Gandalf is on the road. Strider is waiting in Bree. And around your table, the trick-taking deck is dealing out the cards that decide whether the Fellowship makes it as far as Rivendell.
The Fellowship of the Ring Trick-Taking Game is a cooperative card game that wraps the familiar mechanics of Hearts or The Crew around the structure of the first Lord of the Rings book. Each chapter has its own cooperative goal: maybe one player has to win a specific trick, maybe the team has to avoid certain cards, maybe you're protecting Frodo from a specific suit. You can't share what's in your hand. You have to read what your teammates play and trust them.
What makes it work is the storytelling. The chapters mirror the events of the book in a way that feels designed rather than decorative, and the stained-glass card art is some of the most striking art on a co-op card game in years. The cooperative pressure mounts as the Fellowship breaks down through the later chapters, and the final chapter at the breaking of the Fellowship is genuinely tense.
Cooperative gaming groups, Tolkien fans, and families with teens are all great fits. Plays 1 to 4, with 4 the recommended count and a strong solo mode in the box. About 20 minutes per chapter, so you can play through 3 to 5 chapters in an evening.
If you love The Crew but wish it had more story, this is the most natural next purchase you can make.