Cozy Stickerville
Cozy Stickerville is a cooperative campaign game where your group builds a village together using stickers — and the village you create is a permanent record of every decision you made along the way. Light enough for families, creative enough for serious gamers, and warm enough to earn a 2026 Spiel des Jahres nomination.
Game At A Glance
Build your village. One sticker at a time.
Every session starts with a blank sticker book and ends with something your group made together — a village that didn't exist before you sat down, and won't look like anyone else's when you're done.
Cozy Stickerville is a cooperative, campaign-style game for 1–6 players where you work together to grow a village across a series of story-driven sessions. Each turn your group draws event cards, makes collective decisions, and places stickers on the shared game board to build houses, farms, shops, and landmarks. The choices you make carry forward from session to session, shaping the story your village tells.
The sticker mechanic isn't a gimmick — it's central to what makes this game feel different. Your village is a permanent record of every decision your group made together, and no two playthroughs will look the same. Designer Corey Konieczka, known for designing heavier titles like Descent and Mansions of Madness, brings genuine warmth to a much lighter format here, and the result feels like collaborative creative play more than competition.
Cozy Stickerville is the game for groups who want shared storytelling without heavy rules. It plays beautifully as a couples game, works wonderfully for families with kids 8 and up, and has a full solo mode for quieter nights when you want a creative project at your own pace. At about 30 minutes per session, it fits into a regular evening without demanding a large time commitment.
It's a 2026 Spiel des Jahres nominee, which is about as close to universal critical praise as the board game world gets, and it earned it by being something genuinely rare: a game that's both light and lasting.