Wyrmspan
Wyrmspan takes the Wingspan engine-building feel and drops it into a fantasy world of dragons and caves. It is a touch heavier than Wingspan with a cleaner worker-placement skeleton, and it stands on its own as a complete game.
Game At A Glance
2024 Golden Geek Best Board Game Artwork & Presentation Nominee, 2024 Golden Geek Medium Game of the Year Nominee, 2024 Guldbrikken Best Adult Game Nominee
Dragons, caves, and the Wingspan engine
You unearthed a labyrinth on your land and, well, dragons live in it. You are an amateur dracologist now. The hard part is not finding them; the hard part is deciding which caves to excavate first and which dragons are worth enticing home.
Wyrmspan is a standalone engine-building and worker-placement game for 1 to 5 players from Stonemaier Games, designed by Connie Vogelmann with art by Clémentine Campardou. Each turn you excavate spaces in your sanctuary (the Crimson Cavern, Golden Grotto, and Amethyst Abyss), entice dragons into those spaces, and chain their powers together while earning favor with the Dragon Guild. Games run about 90 minutes.
What makes Wyrmspan feel different from Wingspan is the worker-placement scaffold underneath. You are not just tableau building; you are also choosing which actions to activate each round, and the game rewards players who plan two turns ahead. The puzzle density is a step up, which the sell sheet hints at by comparing it to Teotihuacan and Honey Buzz.
This is an excellent pick for tables that loved Wingspan and are ready for something a little chewier, or for fantasy gamers who liked the idea of Wingspan but wanted teeth. The art is some of the most striking in the Stonemaier catalog.
Wyrmspan is standalone, so you do not need Wingspan to play. If you are new to the 'span family entirely, either is a fine starting point; most experienced players would lean you toward Wingspan first on weight alone.