The Two Towers: Trick Taking Game
The Lord of the Rings: The Two Towers Trick-Taking Game is a standalone continuation of the cooperative trick-taking series, building on the warmly received Fellowship of the Ring game. Solo, 2-player, and group modes share the box. Beautiful stained-glass-style art, narrative campaign play, twenty minutes per round.
Game At A Glance
Cooperative trick-taking returns to Middle-earth
The Fellowship has broken. Frodo and Sam are alone in the wild. Aragorn, Legolas, and Gimli are racing across Rohan. And around your table, the trick-taking deck is dealing out the cards that decide whether Helm's Deep holds.
The Two Towers Trick-Taking Game is the standalone followup to last year's Fellowship of the Ring trick-taking title. You and your teammates play tricks against the deck, trying to follow suit, win specific tricks, or avoid specific cards depending on the chapter you're playing through. The cooperative communication limits are the puzzle: you can hint, but you can't share information directly, and you've got to read what your teammates are holding from the way they play.
What sets the series apart is how well the storytelling fits the trick-taking framework. The chapters reframe the same core mechanics around different Middle-earth scenes, and a campaign mode (The Road Goes Ever On) chains them together for groups who want to play through the whole story.
Co-op gaming groups, families with teens, and Tolkien fans looking for a quick way to revisit favorite scenes will all find a great fit. Plays 1 to 4 with the recommended count of 4, and runs 20 minutes per round, so you can play three or four chapters in an evening.
If you already love The Crew or you've played the Fellowship game and want more, this is the most natural next step you can buy.